Post by clash on Aug 21, 2013 6:31:00 GMT 1
Name: Warboss Zadrakk
Aliases: Da Big Boss
Age: Unknown (presumed several hundred, he doesn't keep count)
Gender: Neutral (Identified as male due to musculature)
Species: Space Ork
Alignment: I'Z DA BIGGEST SO ALIGN TA ME YA GITZ!
Play by: N/A
Date of Birth: Unknown
Place of Birth: presumed to be an uncharted world called Octarius
Physical Appearance:
Seen with his 'eavy armour, bosspole (so you know he's the boss), his Power Klaw, and his Kustom Big Shoota. Zadrakk stands well over seven feet tall, possibly 7'6 but its impossible to get close enough to him to measure his actual height. Even then you'd be accused of "Mukkin About". His skin is an exceptionally dark green, and his eyes are a dull red like smoldering coals. His lower jaw juts out with two big protruding canines looking like tusks coming up to his small, flat nose. Thick muscle covers his hide and he wears some pretty flash looking heavy metal plates and brown squig-leather pants. His right left arm is dominated by his massive power Klaw, and his boots have metal cleats meant for krumpin' gits underfoot.
Powers:
Da Big Boss: Dazrakk is well over seven feet tall, and as a result he's the biggest ork nearby. Other orkz flock to his leadership based on his size, age, and how green he is. Green is best, after all.
Da WAAAAAGH: all Orkz give off a weak psychic field known as Da WAAAGH, alternatively as the waaagh, Waaagh!, or Waaargh. This field has no effect that the greenskins are actively able to harness, however it innately effects everything they do. This field grows stronger and stronger the more Orks are present in an area, and the more orkz believe something the more likely it is to come true. Most ramshackle and hazardous monstrosities constructed by the Orkz function because enough orks believe it'll perform its assigned function opposed to falling apart or blowing up. Similarly, the fastest vehicles in the known galaxy are always colored red. Every Ork knows that the "Red Wunz Go Fasta!"
Abilities:
Ork Biology: Orkz are fungal lifeforms, this grants them several advantages. Lacking DNA similar to other organisms, Ork Doks are able to perform feats of 'surjury' that would be otherwise impossible, such as head-transplants for example. Orks reproduce from spores that shed off of their bodies and get into the air or the dirt. The more spores, the faster more Orks will pop into existence. Their offshoot servitor race, the Gretchin, are believed to be formed in this way too, sprouting out from similar Ork spores. All Orks also grow bigger, stronger, meaner and greener with each fight they survive. There has been much speculation about this from other races, seeing as how Orks only get bigger and stronger the more they fight, but Orks don't care, they just love to get stuck in and crump some gits!
Weapons:
Kustom Big Shoota: A huge weapon that fires chemical propelled slugs of heavy iron, lead, brass, whatever was melted down and loaded into the clip. The weapon seems almost incapable of running out of ammo (Though the effectiveness and ammo capacity of the gun are in direct proportion to the ammount of Orks present when firing), However the weapon IS equatable to having tied two rapid-fire anti-material rifles together.
Da Power Klaw: All orks love a good Klaw, nothing is more Orky, more choppy, or more Killy. The weapon itself is a large metal gauntlet, but instead of ending in a set of fingers, two huge metal sheers protrude from the weapon, sheathed in a crackling energy field that distorts energy fields and eats through any material unlucky enough to get clamped down on by the claws. Even without the field the hydraulic sheers are capable of even ripping through things like tanks, ship hulls, people...
History:
WAAAAAAAAAAAAAAAAAAAAAAAGH!
Crawling out of the greyish muck of the planet Octarius, Zadrakk immediately grabbed the nearest thing and punched it right in the noggin! He was quickly dragged off and had a Choppa and Slugga (pistol) stuffed into his hands. Given some clothes and stuffed onto a Trukk sent out on a WAAAAAGH! A Waaagh is when an ork gets big enough and mean enough to get dozens of Ork warbands together under his banner and lead them on something between a pub crawl and a crusade to another world. Zadrakk was on the front lines quite often, as many Boyz were. He chopped and stomped and smashed all manner of aliens in his obscure little corner of the galaxy, growing bitter and greener with each fight.
Within a few years Zadrakk had gotten big enough to start bullying Orkz around him and fell in with a Warboss named Bogrot of the Blood Axe Clan. Blood Axes were Orkz who were famous for their sneakiness and cunning, but sneered upon by other Orkz due to their mimicking the un-orky 'tactics' and 'straturgeez' of their opponents. They'd even make deals and trade with non-orks! Appalling! They wore camouflage and would even retreat from fights! Orks never retreat! But, as Zadrak learned from Boss Bogrot; 'Itz not retreatin, we'z just gettin' ready to come back fer anuva go, see?' Anyways. It was from Bogrot that Zadrakk learned everything he know now. He learned from the Wily old Ork how to deal with Non-Orkz, both on and off the battle field, he learned how to Sneak, how to Fight, and the best way to fry up a dead git and make a nice Squig Pie.
It was while fighting for the Blood Axes, now big and mean enough to to be a Nob with flash gear and some nice armour, even a few boys of his own to command, that the WAAAAGH started to fracture, some of the Bosses gunned for the Big Boss and Bogrot got dragged into the violent squabble. Zadrakk, however, gathered a bunch of Orkz from all the splintering warbands and grabbed a nasty looking Kroozer, As the Waaaagh fell apart Zadrakk made a proper Warboss of himself and sent the ship careening into the void, swarming with bloodthirsty greenskins all wanting to fight and loot... Maybe he'd go rogue and take up a career as a Freeboota, maybe he'd go mercenary like Bogrot had wanted to, or maybe it'd be the start of WAAAGH Zadrakk... So far he found himself careening into the center of the galaxy, heading for the great unknown!
-------------------------
Ship Name: Gork'z Toof
Type: Ram Krooza (Extra Killy)
Manufacturer: A bunch of Meks on a WAAAAGH!
Size: 4 KM Long (5 counting huge ram)
Engine Type: ramshackle, custom build from looted parts and scraps.
Phase-Drive system: Looted phase drive, replaced burned out Warp-tunneler.
Systems: innumerable computer and weapons systems, all only functioning in unison because of the WAAAGH.
Armaments:
Da Ram: A kilometer long, heavily reinforced extention of the ship's superstructure. Coated with Tungston-Boron composites and painted black 'cuz "Blakk's Da Hardest Color!" at full (non-phase) speeds, the ram is capable of embedding itself the full ram into whatever it hits, normally causing considerable structural strain on the ship itself. Under normal circumstances such a ramming action would be unnecessary, as even careening haphazardly into another ship is enough.
Da Big Gunz: several forward mounted batteries of heavy slug-throwers, some chemical-driven artillery pieces, some looted rail guns, it doesn't matter to the orks, they throw da big bullets and make da big holes.
Zzzap gun batteries: unstable energy weapons that line the hull and fire crackling arcs of explosive energy. Prone to overheating and exploding but also prone to stripping the surface of whatever gets too close.
Torpedah Toobz: Several tubes and racks for firing self guided torpedos and missiles, usually sending them in dumbfire barrages lacking trajectory or aim.
Crew: Thousands of Orkz: It is impossible to get a proper estimate due to the rate at which Orkz are born and die, especially on a huge Zoggin Kroozer like Gork'z Toof.
A similarly large but rapidly fluctuating number of smaller Gretchin.
Cargo capacity: Roughly 300 tons, though the Orks would be more than likely to overburden their ship with loot or forget most of it and think it was always there.
Image:
Da Stabby end goes at da front!
-------------------------
Faction Name: Zadrakk's Orkz
Dominant Species: Orkz (though the gretchin population is much larger)
Population Size: Between 800 and 1100 Orkz, possibly 1500 Gretchin.
Government Type: Meritocracy/survival of the fittest/despotism
Faction Strengths: Mercenary, Rapid Breeders, all inclusive (somewhat), nomadic
Faction Weaknesses: Hilariously stupid, dangerous living conditions, volatile, could be easily wiped out due to being contained on one huge ship.
Capital Ship: Gork'z Toof
Goals: Disregard Gitz, Acquire Loot
Faction History:
Zadrakk'z Orkz came from a WAAAGH that emerged from Octarius, splintering off as the Waaagh died out and burning out their warp drive rocketing to the center of the galaxy, from there they wandered about, sorting out a pecking order and establishing their community aboard the Ram Kroozer known as the Gork'z Toof. They travel separate from other Orks, quite possibly being the only ones in this part of space, and work as mercenaries as well as a political body ruled by Warboss Zadrakk.
Aliases: Da Big Boss
Age: Unknown (presumed several hundred, he doesn't keep count)
Gender: Neutral (Identified as male due to musculature)
Species: Space Ork
Alignment: I'Z DA BIGGEST SO ALIGN TA ME YA GITZ!
Play by: N/A
Date of Birth: Unknown
Place of Birth: presumed to be an uncharted world called Octarius
Physical Appearance:
Seen with his 'eavy armour, bosspole (so you know he's the boss), his Power Klaw, and his Kustom Big Shoota. Zadrakk stands well over seven feet tall, possibly 7'6 but its impossible to get close enough to him to measure his actual height. Even then you'd be accused of "Mukkin About". His skin is an exceptionally dark green, and his eyes are a dull red like smoldering coals. His lower jaw juts out with two big protruding canines looking like tusks coming up to his small, flat nose. Thick muscle covers his hide and he wears some pretty flash looking heavy metal plates and brown squig-leather pants. His right left arm is dominated by his massive power Klaw, and his boots have metal cleats meant for krumpin' gits underfoot.
Powers:
Da Big Boss: Dazrakk is well over seven feet tall, and as a result he's the biggest ork nearby. Other orkz flock to his leadership based on his size, age, and how green he is. Green is best, after all.
Da WAAAAAGH: all Orkz give off a weak psychic field known as Da WAAAGH, alternatively as the waaagh, Waaagh!, or Waaargh. This field has no effect that the greenskins are actively able to harness, however it innately effects everything they do. This field grows stronger and stronger the more Orks are present in an area, and the more orkz believe something the more likely it is to come true. Most ramshackle and hazardous monstrosities constructed by the Orkz function because enough orks believe it'll perform its assigned function opposed to falling apart or blowing up. Similarly, the fastest vehicles in the known galaxy are always colored red. Every Ork knows that the "Red Wunz Go Fasta!"
Abilities:
Ork Biology: Orkz are fungal lifeforms, this grants them several advantages. Lacking DNA similar to other organisms, Ork Doks are able to perform feats of 'surjury' that would be otherwise impossible, such as head-transplants for example. Orks reproduce from spores that shed off of their bodies and get into the air or the dirt. The more spores, the faster more Orks will pop into existence. Their offshoot servitor race, the Gretchin, are believed to be formed in this way too, sprouting out from similar Ork spores. All Orks also grow bigger, stronger, meaner and greener with each fight they survive. There has been much speculation about this from other races, seeing as how Orks only get bigger and stronger the more they fight, but Orks don't care, they just love to get stuck in and crump some gits!
Weapons:
Kustom Big Shoota: A huge weapon that fires chemical propelled slugs of heavy iron, lead, brass, whatever was melted down and loaded into the clip. The weapon seems almost incapable of running out of ammo (Though the effectiveness and ammo capacity of the gun are in direct proportion to the ammount of Orks present when firing), However the weapon IS equatable to having tied two rapid-fire anti-material rifles together.
Da Power Klaw: All orks love a good Klaw, nothing is more Orky, more choppy, or more Killy. The weapon itself is a large metal gauntlet, but instead of ending in a set of fingers, two huge metal sheers protrude from the weapon, sheathed in a crackling energy field that distorts energy fields and eats through any material unlucky enough to get clamped down on by the claws. Even without the field the hydraulic sheers are capable of even ripping through things like tanks, ship hulls, people...
History:
WAAAAAAAAAAAAAAAAAAAAAAAGH!
Crawling out of the greyish muck of the planet Octarius, Zadrakk immediately grabbed the nearest thing and punched it right in the noggin! He was quickly dragged off and had a Choppa and Slugga (pistol) stuffed into his hands. Given some clothes and stuffed onto a Trukk sent out on a WAAAAAGH! A Waaagh is when an ork gets big enough and mean enough to get dozens of Ork warbands together under his banner and lead them on something between a pub crawl and a crusade to another world. Zadrakk was on the front lines quite often, as many Boyz were. He chopped and stomped and smashed all manner of aliens in his obscure little corner of the galaxy, growing bitter and greener with each fight.
Within a few years Zadrakk had gotten big enough to start bullying Orkz around him and fell in with a Warboss named Bogrot of the Blood Axe Clan. Blood Axes were Orkz who were famous for their sneakiness and cunning, but sneered upon by other Orkz due to their mimicking the un-orky 'tactics' and 'straturgeez' of their opponents. They'd even make deals and trade with non-orks! Appalling! They wore camouflage and would even retreat from fights! Orks never retreat! But, as Zadrak learned from Boss Bogrot; 'Itz not retreatin, we'z just gettin' ready to come back fer anuva go, see?' Anyways. It was from Bogrot that Zadrakk learned everything he know now. He learned from the Wily old Ork how to deal with Non-Orkz, both on and off the battle field, he learned how to Sneak, how to Fight, and the best way to fry up a dead git and make a nice Squig Pie.
It was while fighting for the Blood Axes, now big and mean enough to to be a Nob with flash gear and some nice armour, even a few boys of his own to command, that the WAAAAGH started to fracture, some of the Bosses gunned for the Big Boss and Bogrot got dragged into the violent squabble. Zadrakk, however, gathered a bunch of Orkz from all the splintering warbands and grabbed a nasty looking Kroozer, As the Waaaagh fell apart Zadrakk made a proper Warboss of himself and sent the ship careening into the void, swarming with bloodthirsty greenskins all wanting to fight and loot... Maybe he'd go rogue and take up a career as a Freeboota, maybe he'd go mercenary like Bogrot had wanted to, or maybe it'd be the start of WAAAGH Zadrakk... So far he found himself careening into the center of the galaxy, heading for the great unknown!
-------------------------
Ship Name: Gork'z Toof
Type: Ram Krooza (Extra Killy)
Manufacturer: A bunch of Meks on a WAAAAGH!
Size: 4 KM Long (5 counting huge ram)
Engine Type: ramshackle, custom build from looted parts and scraps.
Phase-Drive system: Looted phase drive, replaced burned out Warp-tunneler.
Systems: innumerable computer and weapons systems, all only functioning in unison because of the WAAAGH.
Armaments:
Da Ram: A kilometer long, heavily reinforced extention of the ship's superstructure. Coated with Tungston-Boron composites and painted black 'cuz "Blakk's Da Hardest Color!" at full (non-phase) speeds, the ram is capable of embedding itself the full ram into whatever it hits, normally causing considerable structural strain on the ship itself. Under normal circumstances such a ramming action would be unnecessary, as even careening haphazardly into another ship is enough.
Da Big Gunz: several forward mounted batteries of heavy slug-throwers, some chemical-driven artillery pieces, some looted rail guns, it doesn't matter to the orks, they throw da big bullets and make da big holes.
Zzzap gun batteries: unstable energy weapons that line the hull and fire crackling arcs of explosive energy. Prone to overheating and exploding but also prone to stripping the surface of whatever gets too close.
Torpedah Toobz: Several tubes and racks for firing self guided torpedos and missiles, usually sending them in dumbfire barrages lacking trajectory or aim.
Crew: Thousands of Orkz: It is impossible to get a proper estimate due to the rate at which Orkz are born and die, especially on a huge Zoggin Kroozer like Gork'z Toof.
A similarly large but rapidly fluctuating number of smaller Gretchin.
Cargo capacity: Roughly 300 tons, though the Orks would be more than likely to overburden their ship with loot or forget most of it and think it was always there.
Image:
Da Stabby end goes at da front!
-------------------------
Faction Name: Zadrakk's Orkz
Dominant Species: Orkz (though the gretchin population is much larger)
Population Size: Between 800 and 1100 Orkz, possibly 1500 Gretchin.
Government Type: Meritocracy/survival of the fittest/despotism
Faction Strengths: Mercenary, Rapid Breeders, all inclusive (somewhat), nomadic
Faction Weaknesses: Hilariously stupid, dangerous living conditions, volatile, could be easily wiped out due to being contained on one huge ship.
Capital Ship: Gork'z Toof
Goals: Disregard Gitz, Acquire Loot
Faction History:
Zadrakk'z Orkz came from a WAAAGH that emerged from Octarius, splintering off as the Waaagh died out and burning out their warp drive rocketing to the center of the galaxy, from there they wandered about, sorting out a pecking order and establishing their community aboard the Ram Kroozer known as the Gork'z Toof. They travel separate from other Orks, quite possibly being the only ones in this part of space, and work as mercenaries as well as a political body ruled by Warboss Zadrakk.