Dante Umano - Wandering Swordmaster / Dragonborn / Jedi
Aug 21, 2013 10:57:42 GMT 1
shaneggoh likes this
Post by shaneggoh on Aug 21, 2013 10:57:42 GMT 1
NAME:
Dante Umano
ALIASES:
Dante, Dragonborn, Jedi
OCCUPATION:
Swordmaster, Wanderer, Dragonborn, Jedi
AGE:
22
GENDER:
Male
SPECIES:
Human (Imperial / Colovian)
ALIGNMENT:
Lawful Good (some tendency for Chaotic Good)
PLAY BY:
-Huh?-
DATE OF BIRTH:
Middas, 30th of Morning Star, Nirn
PLACE OF BIRTH:
Imperial City of Cyrodiil, of the continent Tamriel, on the planet Nirn
Physical Appearance:
-IMAGE UNDER CONSTRUCTION-
With raven black hair falling freely to the nape of his neck, Dante stands at approximately 6 feet (1.82 meters) and is powerfully built. His piercing green gaze is accentuated by his sharp facial features. He carries an unassuming sack with him that stores his supplies, credits, gold, the Elder Scroll, and the many swords that he has been burdened to carry.
In Tamriel:
He generally favors light armor, such as simple leather or fur, to allow him to utilize his signature speed and dexterity in battle. Typically he is seen donning Leather Armor, Gloves, and Boots.
Traversing the Star Wars Universe:
He dons the robes of the Grey Jedi, typically hiding his face in the shadows of his cowl. Wearing the unassuming brown attire of a space faring traveller underneath, he is able to quickly blend into any background as a space-faring traveller.
Powers: Where I’ve RP-ed, powers are limited by posts. For example, I have a spell that calls a storm for 3 posts, and recharges for 5 posts.
Dante: Casts “Storm”
Enemy: Response
Dante: “Storm in effect”
Enemy: Storm ends
Dante: Storm is recharging
Enemy: Storm is recharging
Dante: Storm can be used
TLDR Version:
1. Shouts (Standard Skyrim Quest-Line Shouts)
2. Magicka (Destruction / Conjuration) <Only Fire spells and Bound Sword>
3. Force Powers (used similarly to Star Wars Novels)
Dragon Shouts
All Shouts have 3 words, and can be interrupted. Number of words spoken affects strength of shout. The language of the Dov (Dragons) is universal, as they were directly involved in the creation of the universe in some respect. As such, most Shouts can be used outside of Nirn and across the universe.
List of Shouts
> Clear Skies <no recharge>
Lok Vah Koor
Where there is fog and storm, this Shout will clear the air in the area
> Call Dragon (only works in Tamriel) <can only use once per battle>
Od Ah Viing
Only in Tamriel, Dante can summon the dragon Odahviing to assist him. Odahviing will need to travel to Dante from the Throat of the World, so the assistance is not instantaneous.
> Call of Valor (only works on Nirn) <can only use once per battle>
Hun Kaal Zoor
This Shout can only work on Nirn, as Sovngarde is anchored to the world. When used, one, two, or three heroes of might and magic respectively will appear to assist Dante for 8 posts.
> Dragonrend (only works on Immortal Beings, cannot be interrupted) <Recharge Time: 5 posts>
Joor Zah Frul
Forcing the concept of Mortality, this Shout forces Dragons to land and turns any Immortal being mortal, but only for 3 posts.
> Elemental Fury <Recharge Time: 5 posts, 8 posts, 14 posts>
Su Grah Dun
The staple of Dante's Shouts, this Shout gives him faster reaction times, reflexes, and dexterity for 3, 6, and 12 posts respectively
> Fire Breath <Recharge Time: 5 posts, 8 posts, 14 posts>
Yol Toor Shul
This Shout progresses from a small bout of flame, to a fiery explosion, to an unstoppable wall of fire and destruction.
>Storm Call (can only use once per battle)
Strun Bah Qo
The clouds gather and the storm answers to Dante, sending lightning to strike one enemy per post. Shout is only effective for 3 posts, 5 posts, and 7 posts respectively.
> Unrelenting Force <Recharge Time: 5 posts, 8 posts, 14 posts>
Fus Ro Dah
The first Shout Dante ever learned, a fully powered Unrelenting Force is able to hurl even the largest creatures away from him, sometimes with fatal results. Throwing a wall of pure kinetic force, this Shout also works on Space Ships and some buildings.
> Whirlwind Sprint <Recharge Time: 5 posts, 8 posts, 14 posts>
Wuld Nah Kest
Covering a great distance in the blink of an eye, Dante can still be tripped or blocked in the middle of this Shout of the enemy is swift enough. The speed of this Shout enables him to ignore most spells such as Fire spells, but will not save him from telekinetic spells or biotic spells if they are targeted at him
Magicka
Dante has a finite pool of magicka, mystical energy within himself, that he can draw upon. Depending on the intensity of the spell cast, spells may be used multiple times in battle. Only one spell per post may be used. Over-taxing himself while casting a spell will cause Dante physical injury or even kill him. For example: Attempting to cast Fire spells while exhausted may cause him to burn himself or even explode.
List of Spells
Force Abilities[/b]
Having been tutored in the ways of the Force by Balrook, Dante is able to proficiently command the Force in numerous ways. His command of the Force to enhance his abilities is finite and linked to his physical strength. He can continue to use the Force at the cost of his vitality, and if he overtaxes himself he can die from the exertion.
List of Force Abilities
ABILITIES:
- Swordsmanship
Known for his dexterous swordplay and lightning speed, Dante is a master of the sword. These skills, along with his use of the weightless Spirit Blade, helped him to quickly master the lightsaber as well.
WEAPONS:
List of Swords (Bound Sword / Bolar's Oathblade / Dawnbreaker)
- Azura's Star
A gem that stores the souls of non-sentient beings, this gift from the Daedra Azura is presently stored in Dante's lightsaber. The gem acts as a focusing crystal to the lightsaber and causes the blade to burn with a silver hue.
-Silver Lightsaber
When Balrook had decided Dante’s Jedi training was complete, he tutored Dante in the construction of his very own lightsaber. Using Azura’s Star as the focusing crystal, Dante’s lightsaber burns a brilliant silver hue. Though he rarely uses this weapon, he carries it as a mark of his station as a Jedi and as a reminder to himself that the universe is far greater than himself. He is proficient in combat with a lightsaber and enjoys incorporating its activation and deactivation feature in combat, a feature lost in the typical swords he uses.
-The Elder Scroll (Dragon)
A mystical artifact that sees into the past, present, and future, the Elder Scroll is a terrible scroll of great power. Reading the scroll without certain circumstances in place can cause temporary or permanent blindness or madness. The scroll also has other mystical properties that bend the forces of creation, such as space and time, but these powers appear to be circumstantial.
HISTORY:
TLDR Version:
Defeated Alduin the World Eater (dragon), befriended Twileek Grey Jedi, Balrook, who was exploring Nirn. Learned about the galaxy and the Force from Balrook. Received basic Jedi training. Balrook leaves, but sends space shuttle back for Dante to use to leave, with coordinates set for Dantooine. Dante meditates and consults Paarthurnax before finally taking the shuttle and venturing into spaces unknown.
Dante Umano
ALIASES:
Dante, Dragonborn, Jedi
OCCUPATION:
Swordmaster, Wanderer, Dragonborn, Jedi
AGE:
22
GENDER:
Male
SPECIES:
Human (Imperial / Colovian)
ALIGNMENT:
Lawful Good (some tendency for Chaotic Good)
PLAY BY:
-Huh?-
DATE OF BIRTH:
Middas, 30th of Morning Star, Nirn
PLACE OF BIRTH:
Imperial City of Cyrodiil, of the continent Tamriel, on the planet Nirn
Physical Appearance:
-IMAGE UNDER CONSTRUCTION-
With raven black hair falling freely to the nape of his neck, Dante stands at approximately 6 feet (1.82 meters) and is powerfully built. His piercing green gaze is accentuated by his sharp facial features. He carries an unassuming sack with him that stores his supplies, credits, gold, the Elder Scroll, and the many swords that he has been burdened to carry.
In Tamriel:
He generally favors light armor, such as simple leather or fur, to allow him to utilize his signature speed and dexterity in battle. Typically he is seen donning Leather Armor, Gloves, and Boots.
Traversing the Star Wars Universe:
He dons the robes of the Grey Jedi, typically hiding his face in the shadows of his cowl. Wearing the unassuming brown attire of a space faring traveller underneath, he is able to quickly blend into any background as a space-faring traveller.
Powers: Where I’ve RP-ed, powers are limited by posts. For example, I have a spell that calls a storm for 3 posts, and recharges for 5 posts.
Dante: Casts “Storm”
Enemy: Response
Dante: “Storm in effect”
Enemy: Storm ends
Dante: Storm is recharging
Enemy: Storm is recharging
Dante: Storm can be used
TLDR Version:
1. Shouts (Standard Skyrim Quest-Line Shouts)
2. Magicka (Destruction / Conjuration) <Only Fire spells and Bound Sword>
3. Force Powers (used similarly to Star Wars Novels)
Dragon Shouts
All Shouts have 3 words, and can be interrupted. Number of words spoken affects strength of shout. The language of the Dov (Dragons) is universal, as they were directly involved in the creation of the universe in some respect. As such, most Shouts can be used outside of Nirn and across the universe.
List of Shouts
> Clear Skies <no recharge>
Lok Vah Koor
Where there is fog and storm, this Shout will clear the air in the area
> Call Dragon (only works in Tamriel) <can only use once per battle>
Od Ah Viing
Only in Tamriel, Dante can summon the dragon Odahviing to assist him. Odahviing will need to travel to Dante from the Throat of the World, so the assistance is not instantaneous.
> Call of Valor (only works on Nirn) <can only use once per battle>
Hun Kaal Zoor
This Shout can only work on Nirn, as Sovngarde is anchored to the world. When used, one, two, or three heroes of might and magic respectively will appear to assist Dante for 8 posts.
> Dragonrend (only works on Immortal Beings, cannot be interrupted) <Recharge Time: 5 posts>
Joor Zah Frul
Forcing the concept of Mortality, this Shout forces Dragons to land and turns any Immortal being mortal, but only for 3 posts.
> Elemental Fury <Recharge Time: 5 posts, 8 posts, 14 posts>
Su Grah Dun
The staple of Dante's Shouts, this Shout gives him faster reaction times, reflexes, and dexterity for 3, 6, and 12 posts respectively
> Fire Breath <Recharge Time: 5 posts, 8 posts, 14 posts>
Yol Toor Shul
This Shout progresses from a small bout of flame, to a fiery explosion, to an unstoppable wall of fire and destruction.
>Storm Call (can only use once per battle)
Strun Bah Qo
The clouds gather and the storm answers to Dante, sending lightning to strike one enemy per post. Shout is only effective for 3 posts, 5 posts, and 7 posts respectively.
> Unrelenting Force <Recharge Time: 5 posts, 8 posts, 14 posts>
Fus Ro Dah
The first Shout Dante ever learned, a fully powered Unrelenting Force is able to hurl even the largest creatures away from him, sometimes with fatal results. Throwing a wall of pure kinetic force, this Shout also works on Space Ships and some buildings.
> Whirlwind Sprint <Recharge Time: 5 posts, 8 posts, 14 posts>
Wuld Nah Kest
Covering a great distance in the blink of an eye, Dante can still be tripped or blocked in the middle of this Shout of the enemy is swift enough. The speed of this Shout enables him to ignore most spells such as Fire spells, but will not save him from telekinetic spells or biotic spells if they are targeted at him
Magicka
Dante has a finite pool of magicka, mystical energy within himself, that he can draw upon. Depending on the intensity of the spell cast, spells may be used multiple times in battle. Only one spell per post may be used. Over-taxing himself while casting a spell will cause Dante physical injury or even kill him. For example: Attempting to cast Fire spells while exhausted may cause him to burn himself or even explode.
List of Spells
- Destruction Magic (Lvl 100) <Master>
> Flames
Gouts of flame burst forth from Dante’s hands, burning enemies and the terrain. Dante can only direct the flames with his hands, and the flames have an approximate maximum distance of 7 feet casting range.
> Incinerate (requires at least 1 post to charge)
Gathering fire in his hands, Dante hurls a sphere of pure destructive fire at his target, detonating with extreme force and heat, severely burning and usually incinerating his target. This spell has no maximum range, but can be dodged, interrupted, or blocked, though blocking it will still cause an explosion. If Dante is too close to the explosion, he will be harmed as well.
> Flame Cloak
Drawing the flames about him, Dante remains unscathed by his own fire whilst his enemies burn as they approach. A melee-ranged spell, the cloak negates some attacks such as ice or water due to the extreme heat, while melee weapons simply overheat.
>Wall of Flames
Casting a solid wall of flame out, enemies that are heat resistant may still pass through the wall if they are able. This spell is the second-most taxing of Dante’s arsenal, and as he maintains the wall it will decrease in intensity.
>Fire Storm (requires at least 2 posts to charge)
Dante’s last resort, he concentrates all his magicka within himself and readies it for one terrible attack. This spell unleashes a devastating blast of fire and force about Dante, pushing all enemies away and incinerating everything within 7 feet. This spell will drain Dante of all his magicka and leave him unable to use magic for 3 posts.
- Conjuration (Lvl 25) <Apprentice>
> Bound Sword (Spirit Blade)
Condensing his magicka into the solid shape of a Daedric sword, Dante wields the weightless blade with ease. The blade is able to harm physical and spiritual beings alike, and can resist lightsaber blades and deflect blaster bolts in the Star Wars Universe. The sword will instantly return to his hand if he is disarmed, and lasts for an indefinite amount of time.
> Flames
Gouts of flame burst forth from Dante’s hands, burning enemies and the terrain. Dante can only direct the flames with his hands, and the flames have an approximate maximum distance of 7 feet casting range.
> Incinerate (requires at least 1 post to charge)
Gathering fire in his hands, Dante hurls a sphere of pure destructive fire at his target, detonating with extreme force and heat, severely burning and usually incinerating his target. This spell has no maximum range, but can be dodged, interrupted, or blocked, though blocking it will still cause an explosion. If Dante is too close to the explosion, he will be harmed as well.
> Flame Cloak
Drawing the flames about him, Dante remains unscathed by his own fire whilst his enemies burn as they approach. A melee-ranged spell, the cloak negates some attacks such as ice or water due to the extreme heat, while melee weapons simply overheat.
>Wall of Flames
Casting a solid wall of flame out, enemies that are heat resistant may still pass through the wall if they are able. This spell is the second-most taxing of Dante’s arsenal, and as he maintains the wall it will decrease in intensity.
>Fire Storm (requires at least 2 posts to charge)
Dante’s last resort, he concentrates all his magicka within himself and readies it for one terrible attack. This spell unleashes a devastating blast of fire and force about Dante, pushing all enemies away and incinerating everything within 7 feet. This spell will drain Dante of all his magicka and leave him unable to use magic for 3 posts.
- Conjuration (Lvl 25) <Apprentice>
> Bound Sword (Spirit Blade)
Condensing his magicka into the solid shape of a Daedric sword, Dante wields the weightless blade with ease. The blade is able to harm physical and spiritual beings alike, and can resist lightsaber blades and deflect blaster bolts in the Star Wars Universe. The sword will instantly return to his hand if he is disarmed, and lasts for an indefinite amount of time.
Force Abilities[/b]
Having been tutored in the ways of the Force by Balrook, Dante is able to proficiently command the Force in numerous ways. His command of the Force to enhance his abilities is finite and linked to his physical strength. He can continue to use the Force at the cost of his vitality, and if he overtaxes himself he can die from the exertion.
List of Force Abilities
>Force Sensitivity
Strong in the Force, Dante is able to sense the ebb and flow of the Force as events unfold. He is also able to sense the Force in others, though to a lesser degree as he is merely an adept in the Force.
> Force Speed
Using the Force to imbue his limbs with speed, Dante gains faster reflexes and reaction times. At his fastest, Dante appears to be teleporting and is near impossible to detect.
> Force Jump
Imbuing his limbs with strength from the Force, Dante is able to jump incredible heights.
>Force Heal
Allowing the Force to course through his body, Dante’s body heals at an accelerated rate.
>Force Imbue
The Force flows through all things, and can be manipulated those trained in its ways. Dante can imbue his own body with the Force, empowering his limbs and increasing his strength. He can also concentrate the Force in his weapons and armor, giving them greater strength and durability.
>Force Push
Condensing the Force into a wall of pure kinetic energy, Dante can hurl the Force at his opponents to push them away.
>Force Telekinesis
Dante is able to manipulate the Force about objects and move them to his will.
Strong in the Force, Dante is able to sense the ebb and flow of the Force as events unfold. He is also able to sense the Force in others, though to a lesser degree as he is merely an adept in the Force.
> Force Speed
Using the Force to imbue his limbs with speed, Dante gains faster reflexes and reaction times. At his fastest, Dante appears to be teleporting and is near impossible to detect.
> Force Jump
Imbuing his limbs with strength from the Force, Dante is able to jump incredible heights.
>Force Heal
Allowing the Force to course through his body, Dante’s body heals at an accelerated rate.
>Force Imbue
The Force flows through all things, and can be manipulated those trained in its ways. Dante can imbue his own body with the Force, empowering his limbs and increasing his strength. He can also concentrate the Force in his weapons and armor, giving them greater strength and durability.
>Force Push
Condensing the Force into a wall of pure kinetic energy, Dante can hurl the Force at his opponents to push them away.
>Force Telekinesis
Dante is able to manipulate the Force about objects and move them to his will.
ABILITIES:
- Swordsmanship
Known for his dexterous swordplay and lightning speed, Dante is a master of the sword. These skills, along with his use of the weightless Spirit Blade, helped him to quickly master the lightsaber as well.
WEAPONS:
List of Swords (Bound Sword / Bolar's Oathblade / Dawnbreaker)
- Bound Sword (Spirit Blade)
His favoured weapon after being disarmed by Shouts from several Draugr, the Spirit Blade returns to his hand immediately after he drops it. Disappearing only when he wills it, the weightless sword allows him to quickly dispatch physical and spiritual beings alike, while also defending him from lightsabers and blaster fire as well.
- Bolar's Oathblade
The katana of the Imperial Soldier, Acilius Bolar, which Dante found at a Shrine of Talos in a cave in Skyrim. Along with the blade was a final note written by the deceased soldier, and Dante swore to honor this faithful soldier for his commendable death.
- Dawnbreaker
A gift from the Daedra Meridia, this celestial blade burns all who stand before it with a holy fire. Undead or unholy creatures that are struck by it explode in a horrible fiery death, damaging other undead or unholy creatures nearby.
His favoured weapon after being disarmed by Shouts from several Draugr, the Spirit Blade returns to his hand immediately after he drops it. Disappearing only when he wills it, the weightless sword allows him to quickly dispatch physical and spiritual beings alike, while also defending him from lightsabers and blaster fire as well.
- Bolar's Oathblade
The katana of the Imperial Soldier, Acilius Bolar, which Dante found at a Shrine of Talos in a cave in Skyrim. Along with the blade was a final note written by the deceased soldier, and Dante swore to honor this faithful soldier for his commendable death.
- Dawnbreaker
A gift from the Daedra Meridia, this celestial blade burns all who stand before it with a holy fire. Undead or unholy creatures that are struck by it explode in a horrible fiery death, damaging other undead or unholy creatures nearby.
- Azura's Star
A gem that stores the souls of non-sentient beings, this gift from the Daedra Azura is presently stored in Dante's lightsaber. The gem acts as a focusing crystal to the lightsaber and causes the blade to burn with a silver hue.
-Silver Lightsaber
When Balrook had decided Dante’s Jedi training was complete, he tutored Dante in the construction of his very own lightsaber. Using Azura’s Star as the focusing crystal, Dante’s lightsaber burns a brilliant silver hue. Though he rarely uses this weapon, he carries it as a mark of his station as a Jedi and as a reminder to himself that the universe is far greater than himself. He is proficient in combat with a lightsaber and enjoys incorporating its activation and deactivation feature in combat, a feature lost in the typical swords he uses.
-The Elder Scroll (Dragon)
A mystical artifact that sees into the past, present, and future, the Elder Scroll is a terrible scroll of great power. Reading the scroll without certain circumstances in place can cause temporary or permanent blindness or madness. The scroll also has other mystical properties that bend the forces of creation, such as space and time, but these powers appear to be circumstantial.
HISTORY:
TLDR Version:
Defeated Alduin the World Eater (dragon), befriended Twileek Grey Jedi, Balrook, who was exploring Nirn. Learned about the galaxy and the Force from Balrook. Received basic Jedi training. Balrook leaves, but sends space shuttle back for Dante to use to leave, with coordinates set for Dantooine. Dante meditates and consults Paarthurnax before finally taking the shuttle and venturing into spaces unknown.
The stars watch over us all. They sparkle and shine eternally, their message one of joy. In the birth of a new life, they sparkle and shine. In the face of death of a loved one, they continue to rejoice, for death is simply a part of the cycle. Life and death are both parts to be played in the melody of life. In the life of Dante Umano, the stars were no less indifferent, for though this soul would go on to change the planet of Nirn, still they rejoiced in his birth, awaiting his eventual death.
*to be continued*
*to be continued*